Section Notes
Systems hub for loadouts, less-lethal control, team commands, AI officers, stress, and traits.
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- Ready or Not Less-Lethal Loadout Route: For S-rank attempts, split beanbag, taser, pepperball, and gas across roles instead of one control player.
- Ready or Not Red, Blue, and Gold Commands: Use red/blue elements for angles, doors, and synchronized entries; save Gold for whole-team goals.
- Ready or Not Officer Stress and Therapy Management: Commander mode needs rotation, casualty control, and therapy instead of burning one team down.
- Ready or Not Four-Officer AI Loadout Roles: An AI team should cover mirror, breach, less-lethal, and fire support roles.
- Ready or Not Armor Choice Guide: Heavy armor adds tolerance but slows tempo; lighter kits need better door discipline.